Eric Farraro, developer and designer of the mobile roguelike deck builder Meteorfall, joins us to offer some perspective on Slay the Spire, a deep roguelike deck builder that’s recently come to Nintendo Switch. We discuss some of the ideas and mechanics that make Slay the Spire unique, and talk about how it’s influencing Eric’s own work on his next game; Meteorfall: Krumit’s Tale.


The Short Game is supported directly by our listeners on Patreon! Supporters at any level get access to our Discord, where we discuss games, plan episodes, and talk about what we are playing in real time. You can also support us by writing a review on Apple Podcasts!

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We are joined by Gary Butterfield of the Duckfeed.tv network of podcasts to discuss the new collaboration between Brace Yourself Games and Nintendo, Cadence of Hyrule: Crypt of the NecroDancer featuring The Legend of Zelda. Yes, that’s the full title. This unlikely combination draws on the rhythm-action gameplay of Necrodancer and the art, characters, and overworld structure of the Zelda series (especially Link to the Past) to create a merger that, while never a perfect fit, surprisingly works!

In this episode we’re also announcing The Short Game’s new Patreon. We have big plans for the show going forward and we need your help to achieve them. Patrons will also get access to our Short Game Discord, where we discuss short games, plan episodes, and have the book-club-style discussions that precede every episode of the show. We hope you’ll support us, and we look forward to building a community!

Cadence of Hyrule is exclusive to the Switch, and costs $25. Expect it to take around 8 hours to complete.


You can follow our show on Twitter at @_shortgame

You can support the show by contributing on Patreon. Supporters at any level get access to our Discord, where we discuss games, plan episodes, and talk about what we are playing in real time. You can also support us by writing a review on Apple Podcasts!

Your hosts this week were:

With special guest Gary Butterfield – @garybuh

Gary has been kind enough to join us for several episodes over the years:

We covered Crypt of the Necrodancer in 2014, before the game left early access. Since we will be covering it’s Zelda-infused sequel Cadence of Hyrule next week, and the original episode has dropped off of the feed, we’ve refreshed and re-released this classic episode.

This episode begins with an early version of what is now our “what’s making us Happy this week” segment that is now a bit out of date, since we were discussing the upcoming release of D&D 5th edition among other things. We think it’s still fun, but if you want to skip straight to the game discussion you can use the (new!) chapter markers, or jump to 20 minutes in.

Friend of the show Justin put together a playlist of the best music from the Crypt of the Necrodancer soundtrack. You can find it here.


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In this episode of a podcast that is definitely about video games, we’re talking about our favorite board games we’ve played this year.

Laura is mid-way through a cross country move and her regular microphone is packed away, so apologies for the muffled audio.

You can find links to the games we discussed in this episode in the chapter markers. Did you know pretty much every podcast player now supports chapters, and we use them on nearly every episode? Now you do!


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Eli Hodapp, formerly of TouchArcade, joins us this week to talk about his new venture GameClub. We’ve long bemoaned the state of premium games on the iOS App Store, and the team at GameClub are trying to address that by bringing classic premium games that have left the store back to our iPhones as part of a subscription service. We had a great conversation with Eli about his history with iOS games and the future of premium games on the platform.

GameClub is currently in early access, and they’re looking for beta testers to try several of the games they’re bringing back to the store. You can join their early access program and download those games for free at their website, gameclub.io.


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Mark Bramhill of the excellent Welcome to Macintosh podcast joins us again to talk about this year’s crop of Apple Design Award winning games. This feels like a strange transition year for Apple in gaming, and we have a number of things to discuss, from the games Apple chose to award to the upcoming Apple Arcade and support for game controllers in iOS 13. Thanks as always to Mark for joining us for what has become a Short Game tradition!

Links for this episode:


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Gato Roboto is a retro-styled Metroid-like starring Kiki, a cute kitty in a powerful mech suit. Freshman developer Doinksoft and veteran indie publisher Devolver Digital bring us this 1-bit black and white adventure that might be the most complete Metroid experience you can have in five hours. Find the game on Steam (Windows) or the Switch eShop for just $8.


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A Plague Tale: Innocence is a beautiful if gruesome stealth action game from Asobo Interactive. Set in 12th century France, you’ll play as Amicia De Rune, a girl from a noble family in the French countryside, as she tries to protect her young brother Hugo from plague, unnaturally organized swarms of man eating rats, and an almost comically villainous English inquisition.

This is an uncommonly beautiful game for its 10 hour length, with beautiful textures and incredibly well realized rat swarming physics. It’s available on PS4 and XBox One (where it really shines on the “pro” versions of those consoles) and on Windows. Expect it to take about 10 hours to complete.


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Micro Mages is a NES homebrew with remarkably modern game design. Morphcat Games managed to fit an entire 4-player Towerfall-inspired co-op platfomer into just 40kb. It’s an incredible feat of 6502 assembly programming, and an incredibly fun game to boot!

You can download Micro Mages on itch.io or Steam for $10.99. Either option includes the PC version of the game as well as an NES rom that can play on nearly anything, including actual NES hardware via a flash cart like the EverDrive-N8. Expect it to take about 3-5 hours to complete depending on your NES jump-and-shoot chops.

Links for this episode:


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Raygan is traveling this week, so in lieu of a full episode we are re-releasing a classic travel-themed Short Game that has just dropped off of the RSS feed. 80 Days was a break out hit for Heaven’s Vault developer Inkle, and it cemented their place at the forefront of narrative game design. In 80 days, Inkle brought interactive fiction and management sim elements together into a totally novel game design. Writer Meg Jayanth’s charming dialogue and world building brought a new anti-colonialist perspective to the sometimes problematic steampunk genre. This is one of The Short Game’s all time favorites, and the game (and this episode) are worth revisiting.


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