This episode was recorded in two parts. In the introduction, recorded just a few days ago, Host and Bro-host discuss the recent announcements at E3, Tom Cruise movies, and a great quick video game about pseudo-nazi-airplane-submarines! In the second half, we wrap up our recent board game special with a lively discussion of Dominion.

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The Introduction

The Conclusion to the Board Game Special

In this, our first very special episode, we take a bit of a detour and talk about a gaming passion that has less to do with keyboards and gamepads, and more to do with cardboard and dice. This is our first Board Game Special, and we discuss some of the games that brought us into board gaming as a hobby, with a special focus on games that are both quick to play and quick to teach.

We got so carried away talking about great board games that the episode ran long, so we’ve broken it into two parts. Join us next week for episode 9b!

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This week we discuss Terry Cavanagh’s indie gaming masterpiece VVVVVV. Inspired by the Commodore 64 generation of games, this game presents a tough challenge to even the most experienced gamer, while still clocking in at a descent length. Clever level design and a great focused game mechanic make this game shine.

The game is available:
Steam for Mac, PC, and Linux – $4.99
Direct from Develper DRM free for Mac, PC, and Linux – $4.99 (or $7.50 with the soundtrack)
From the Nintendo 3DS eShop
Coming soon for several other platforms including PSVita, iPhone, iPad, Android, and Ouya

Expect the game to take between 2 to 4 hours to complete depending on your skill level and willingness to persevere against sometimes absurd difficulty.

Pre-show topics

Links for this episode

There is no spoiler break for this episode, as we all concurred that there wasn’t really that much story to spoil.

Correction: Raygan stated that the game was available on the Humble Store but this is not the case. It was previously included in a Humble Bundle but it is only available through Steam and DRM Free through the developer’s website, sold using the Humble Widget. We regret the error.

This week, we discuss the silly, silly platform adventure game Octodad: Dadliest Catch.

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Octodad is a game about controlling a slippery octopus in a suit through levels filed with tons of tiny physics-enabled objects while trying not to attract attention. Nobody can know your secret octopus nature!

The trailer is absolutely fantastic.

This little game is one of our favorites yet. Octodad is available for the PS4, Mac, Windows, and Linux. Expect it to take about 2 hours to complete.

Pre-show topics include:

In our 6th episode, we discuss Thomas Was Alone, Mike Bithell’s game of jumping and friendship.

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Thomas Was Alone is available for Mac, PC, and Linux, as well as on the Playstation Network for PS3 and PSVita

  • Steam for Mac, PC, and Linux – $9.99
  • PSN for PS3 & Vita – $9.99 or FREE for PS+ subscribers

Since the recording of this episode, Thomas Was Alone was also released for iPad!

Expect the game to take about 3 and 1/2 hours to complete.

Follow Mike Bithell on Twitter. He’s really interesting.

David Housden’s soundtrack for the game is fantastic.

Other topics include:

Edit: The original version of this episode that went out was missing the Spoiler Break™ sound effect in the middle of the episode. Oops. Thanks to all who reported the issue.

FTL Logo

In our fine fifth episode, we launch into the depths of space with FTL: Faster Than Light.

We discuss the qualities that make the game so quick and yet so infinitely re-playable, with digressions into the definition of the roguelike genre.

We also determine scientifically that spoilers don’t spoil anything. It’s science!

Nate and Shane also share their secrets to success in FTL, and we all share some tales of embarrassing defeat.

FTL is available for:

All versions are $9.99.

Expect the game to take between 20 minutes and 2 hours per “run” depending on your luck and skill level, with extensive re-playability.

Here is the excellent strategy wiki page we discussed in this episode.

Other topics this week include:

Some images from Severed

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Severed Art 2

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This is our fourth episode! Can you believe it!

This week, we discuss Tim Schaffer’s modern point and click adventure game Broken Age.

Nate is away this week, so Shane & Raygan have the show to themselves.

Topics include:

  • Tim Schaffer’s early career at LucasArts working on touchstone games like Monkey Island and Day of the Tentacle, his founding of Double Fine Productions, and the record-setting Kickstarter campaign that funded Broken Age.
  • The mechanics and humor of Broken Age, in comparison to the great adventure games of yore.
  • How do you judge or review an “early access” game?

Our Spoiler Break™ for this episode is at about 35 minutes, after which we discuss details of the plot, ending, and theme.

You can join us after the spoilers at about 1 hour 7 minutes, for our other topics:

Broken Age is available direct from the developer and through Steam for $24.99. It is currently in “early access” form, meaning that the first act (of two) is complete and available now, with the second act becoming available “this year.” Expect the first act to take 3-4 hours to complete

Join us next week for our most exciting episode ever, on FTL: Faster Than Light!

This week on The Short Game, we discuss indie gaming touchstone Cave Story.

Cave Story illustration squareIf you’ve played games on a computer in the last decade, odds are you’ve played or at least heard of Cave Story. If not, there’s never been a better time to try it as it’s now available in multiple versions on multiple platforms. Cave Story harkens back to the great “Metroidvania” games of the 16-bit era, drawing its influence from Castlevania, Metroid, Legend of Zelda, and many other classics, but adds a more modern feel and great, colorful characters and story. Originally a freeware game for Windows, the game has been ported and re-made on multiple platforms including the Nintendo Wii and 3DS.

We also discuss:

Cave Story is available on the following platforms:

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In our exciting second episode, we discuss The Stanley Parable, one of the strangest and funniest games of 2013. But it also makes you think, ya know? Here’s the description from developers Galactic Cafe:

The Stanley Parable is a first person exploration game. You will play as Stanley, and you will not play as Stanley. You will follow a story, you will not follow a story. You will have a choice, you will have no choice. The game will end, the game will never end. Contradiction follows contradiction, the rules of how games should work are broken, then broken again. This world was not made for you to understand.

But as you explore, slowly, meaning begins to arise, the paradoxes might start to make sense, perhaps you are powerful after all. The game is not here to fight you; it is inviting you to dance.

Based on the award-winning 2011 Source mod of the same name, The Stanley Parable returns with new content, new ideas, a fresh coat of visual paint, and the stunning voicework of Kevan Brighting.

Other topics for this episode include:

In this, our first episode, we were still resolving some microphone and sound issues. Sound quality in future episodes is vastly improved.

Welcome to our first exciting episode!

Christmas Duck

In this episode, we discuss the unexpected indie hit of 2013 Gone Home, a “story exploration game” from new developer The Fullbright Company.

 

Pre-show topics from this week’s show include:

Raygan is way too excited to talk about Gone Home. We discuss:

  • The structure of the game and games it reminds us of
  • The game’s personal and un-game-like story (Don’t worry, we’ll warn you before spoiling anything!)
  • The history of the game and its development team

Links for this episode