We’re back with our 50th episode, and for our golden anniversary as a show we’re talking about the stylish comic-book-turned-game, Framed for iOS. This game comes to us from Loveshack, a studio formed by refugees of the EA acquisition and subsequent destruction of early iOS powerhouse Firemint (developers of Flight Control and Real Racing.)

In Framed, you’ll swap the panels of comic book style pages around to re-order events, often with surprising results. It’s a beautiful and stylish 2-hour experience that Hideo Kojima called the best game of 2014.

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In what’s becoming a bit of a tradition, hosts Nate, Shane, and Laura discuss the six games that won Apple Design Awards at WWDC 2015. While this year’s awards seemed to focus on the use of Apple’s Metal API and innovative use of the “freemium” platform, each game provides a unique experience and really showcases iOS as a gaming platform. We also make sure to point out a few games we felt were snubbed (COUGH COUGH ALTO’S ADVENTURE COUGH COUGH), and couldn’t resist talking about some of the recent news from E3 (FALLOUT HYPE).

Apple Design Award Winners: 

Student Winners:

 

You can also hear our report on last year’s Apple Design Awards way back in The Short Game episode 11.


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Raygan and Shane fly solo this week as Raygan visits his bro-host in person! (Please forgive any dip in audio quality.) We discuss Helldivers for Playstation 4, Playstation 3, and Playstation Vita.

Helldivers, from the makers of Magika, is a top-down four-player co-op dual-stick shooter. (That was four, count ’em four hyphens!) It may appear a little generic at first, but it has some of the most thought out game balance of any online co-op game we’ve ever played. We discuss the many design decisions that lead to making this the rare online game that’s fun to play with literally anyone.

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In this special double-length episode, guest host Gary Butterfield of Watch Out For Fireballs! joins us to discuss The Legend of Zelda: A Link Between Worlds.

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As you may know, Link Between Worlds is a direct sequel to Link to the Past for the SNES, taking place in the same overworld and with many of the same mechanics. It manages to be both deeply nostalgic and incredibly innovative, updating the classic formula with many clever new game mechanics. It also respects your time, with a streamlined structure that allows you to complete the adventure in about 15 hours.

We discuss what makes this the most innovative Zelda game in years, compare and contrast it with its predecessors, and learn about Nate’s strange, sad history as a Navi sympathizer.

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Laura intended to join us for this episode, but was sidelined due to illness. We missed you Laura!

Special guest Nate Heagy, founder and developer of Amuses Me Games and die-hard Hearthstone player joins us to discuss the hugely successful digital-native collectible card game from Blizzard.

Hearthstone is a bit different from the games we typically cover but it’s a fascinating re-thinking of an existing genre made clearly with fitting-into-your-life in mind. It’s an open-ended experience played almost exclusively online against real people, and it’s a free-to-play game funded by microtransactions and purchases of digital collectibles. All these are things that, in most instances, we kind of hate, yet Hearthstone is a fascinating and instructive example of smart design and general polish that rises above these labels.

We discuss the smart design of the game and why it works where other digital card games have failed, and Nate offers us some advice for new players on picking a class, crafting cards, and winning matches.

Hearthstone is free-to-play for iOS, Android, PC, and Mac. Expect to spend perhaps an hour learning the rules and completing the tutorial. Each match/game to can be completed in around 10 minutes.

Thanks to Nate Heagy for joining us on this episode!
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This week we talk about the entrants for this year’s Spring Thing interactive fiction festival. Spring Thing is an offshoot of IFComp that focuses on new works (they must debut as a part of the festival) that are freely available, and generally shorter and more experimental than IFComp entries. We collectively played all but one of this year’s entrants and talk about them in detail.

We recorded this on the evening that the voting closed for the Spring Thing Audience Choice ribbon. The winners have since been announced, and Toby’s Nose won both the Audience Choice and the Alumni Choice awards!

We also discuss the results of this year’s XYZZY awards, and some other interactive fiction. This is only the beginning of our coverage of the interactive fiction competition/festival scene, so stay tuned!

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Na Na, nanananana na na na Katamari Damacy!

This week we’re rolling it all up and talking about this cult hit from 2004. One of the best pick-up-and-play games of that generation, Katamari Damacy still stands out as a truly unique and wonderful game. We discuss a bit about the game’s history, gush about the great soundtrack, and swap Katamari memories.

Katamari Damacy is available for PS2 (disk) and PS3 (PSN download.) As an arcade-inspired game, it can be completed in just a few hours but leaves much room for replay value and score attacks.

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This week we’re discussing The Unfinished Swan, an experimental first person exploration game on Sony platforms from Giant Sparrow. This is a really unique game with some incredible visuals and mechanics. Most famously, it begins in a completely white void where your only way to navigate is to paint the walls and surroundings with a black paint gun, creating/discovering striking 3D monochrome visuals. The game is full of stunningly original ideas; the first 15 minutes alone are worth the price of admission.

The Unfinished Swan is available on PS3, PS4 and PS Vita, typically at $14.99 though it is frequently part of bundles or sales. Expect it to take about 3-5 hours to complete.

UPDATE: The Unfinished Swan will be a part of the Playstation Plus free games for May 2015. If you’re a PS+ member, make sure to check out this great game!

Links for this episode:

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This week we’re releasing two – that’s right two episodes. This first one is a continuation of our Life is Strange book club. We eschew our regular format to return to the world of teen drama, time powers, botched diner breakfast orders, and wandering around in junk yards looking for garbage.

Watch this space in just a few days for this week’s regular episode, focusing on The Unfinished Swan


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Wait, isn’t this a video games podcast? Well, kinda. This week, we’re talking about pinball!

We start with a discussion of playing real, actual, physical pinball in 2015. It’s getting hard to find pinball games at arcades, movie theaters, and drug stores, yet somehow it’s never been easier to find pinball tables to play, if you know where to look. We also discuss some notable pinball video games and simulations, from the very realistic to hybrid games like pinball-RPG Rollers of the Realm.

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Dragon's Fury Box Art


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Your hosts this week were: