Hot on the heels of last week’s episode on Telling Lies, we’re covering another FMV game. This week it’s Erica, a surprise release from British developer Flavourworks and published as a PS4 exclusive by Sony Entertainment. It was both announced and released in a surprise presentation at Gamescom this year. Erica uses beautifully shot full motion video and Telltale-style interactions to tell a story of a young woman haunted (and hunted) by her father’s murderer. It’s not as successful or innovative as Telling Lies but it makes for an interesting contrast, and a good discussion of what makes an FMV game work.

Erica is available only on PSN for PS4. It costs $10, and you can expect it to take about 2-3 hours for a play through. Multiple play throughs are encouraged to see the complete story.


The Short Game is supported directly by our listeners on Patreon! Supporters at any level get access to our Discord, where we discuss games, plan episodes, and talk about what we are playing in real time. You can also support us by writing a review on Apple Podcasts!

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Telling Lies is Sam Barlow’s long awaited follow up to Her Story. Similarly to that game you’re acting as an investigator, searching through a database of video evidence, experiencing a story through out of sequence full motion video, but Telling Lies takes the format to a new level of polish, with high production values and a large cast of talented actors. Rater than focusing on a single character, Telling Lies focuses on conversations, with most videos being intercepted recordings of video calls, with each side of the call being represented as a separate clip. It’s an approach that makes piecing together the thread of the conversation

In this episode we start with a spoiler free discussion of the game in comparison to Her Story, then have an early spoiler break around 32:00, after which we discuss specifics of the story and characters.

For our interview with Sam Barlow about Her Story, see Episode 51 of The Short Game.

Telling Lies is available on iOS, macOS, and Windows. The mobile version (which we recommend, especially on iPad) is $6.99, while the Steam version is $19.99 with a discount for owners of Her Story. Expect it to take about 5 hours to complete.


The Short Game is supported directly by our listeners on Patreon! Supporters at any level get access to our Discord, where we discuss games, plan episodes, and talk about what we are playing in real time. You can also support us by writing a review on Apple Podcasts!

You can follow our show on Twitter at @_shortgame

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A few months ago we finally covered Anodyne, an indie developers Sean Han Tani and Marina Kittaka. Now it’s sequel is here, and it’s a massive step forward. Anodyne 2: Return to Dust is a sequel in the Final Fantasy tradition, where no characters, story, or world is shared between the games, and they can be played in any order. This new game pushes the themes and gameplay of the first game forward in a major way. Now the game combines cinematic 3D exploration in the PS1 or Saturn mold with easy to enjoy 2D dungeons that build on the gameplay of Anodyne 1.

Anodyne 2 is available on Mac, PC and Linux on both Steam and itch.io, and costs $19.99 with a discount for Anodyne 1 owners. Expect it to take about 10 hours to complete.


The Short Game is supported directly by our listeners on Patreon! Supporters at any level get access to our Discord, where we discuss games, plan episodes, and talk about what we are playing in real time. You can also support us by writing a review on Apple Podcasts!

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This week we’re re-releasing our episode on Katamari Damacy, which originally aired in May of 2015. Katamari still holds a very dear place in our hearts, and fortunately it’s now available on Nintendo Switch and Windows thanks to the new Katamari Damacy REROLL re-release.


The Short Game is supported directly by our listeners on Patreon! Supporters at any level get access to our Discord, where we discuss games, plan episodes, and talk about what we are playing in real time. You can also support us by writing a review on Apple Podcasts!

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Counterfeit Monkey is a 2012 interactive fiction adventure puzzle game by Emily Short. What’s special about this game is its brilliant central puzzle mechanic, in which you’ll be removing letters from the names of objects in the world, and consequently changing what those things actually are. Have an apple, but prefer an alcoholic beverage? Remove the Ps and you’ve got a nice glass of ale. It’s a simple mechanic that opens up seemingly endless possibilities.

Emily Short not only fully explores this mechanic through her game design, but also fully explores the world that such a possibility implies. Counterfeit Monkey is absolutely crammed with great writing, with better character and plot than you’ll find in most interactive fiction.

Counterfeit Monkey is free to download and play in your favorite interactive fiction interpreter. (We suggest Lectrote and Frotz.) Expect it to take around six hours to complete.

Links for this episode:


The Short Game is supported directly by our listeners on Patreon! Supporters at any level get access to our Discord, where we discuss games, plan episodes, and talk about what we are playing in real time. You can also support us by writing a review on Apple Podcasts!

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Long time listeners may remember that way back in 2016 we did a theme week where we discussed only games about or featuring birds (except one, because we’re bad at themes.) We’ve been threatening to do it again ever since, and this week it’s finally Bird Week 2! We’re joined by frequent guest and bird expert Mark Bramhill, who you may not be aware is the assistant producer of BirdNote, a daily(!) radio show/podcast about birds.

Discussed on this episode are:


The Short Game is supported directly by our listeners on Patreon! Supporters at any level get access to our Discord, where we discuss games, plan episodes, and talk about what we are playing in real time. You can also support us by writing a review on Apple Podcasts!

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It’s been over seven years since Jenova Chen’s thatgamecompany released Journey, but game’s influence is still being felt today. This month, thatgamecompany is back with a new experience that builds on Journey’s core concept while doubling down on its compassionate social experience. Unexpectedly for what’s essentially an art game, it’s also free-to-play on iOS. Join us as we dig into this sometimes confusing, always beautiful game.

Currently, Sky is available on iOS for iPhone and iPad. It’s coming soon to Android and AppleTV, and versions for other platforms are in development. It is free to play with very optional in app purchases, and takes about 4-5 hours to complete.


The Short Game is supported directly by our listeners on Patreon! Supporters at any level get access to our Discord, where we discuss games, plan episodes, and talk about what we are playing in real time. You can also support us by writing a review on Apple Podcasts!

You can follow our show on Twitter at @_shortgame

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Eric Farraro, developer and designer of the mobile roguelike deck builder Meteorfall, joins us to offer some perspective on Slay the Spire, a deep roguelike deck builder that’s recently come to Nintendo Switch. We discuss some of the ideas and mechanics that make Slay the Spire unique, and talk about how it’s influencing Eric’s own work on his next game; Meteorfall: Krumit’s Tale.


The Short Game is supported directly by our listeners on Patreon! Supporters at any level get access to our Discord, where we discuss games, plan episodes, and talk about what we are playing in real time. You can also support us by writing a review on Apple Podcasts!

You can follow our show on Twitter at @_shortgame

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We are joined by Gary Butterfield of the Duckfeed.tv network of podcasts to discuss the new collaboration between Brace Yourself Games and Nintendo, Cadence of Hyrule: Crypt of the NecroDancer featuring The Legend of Zelda. Yes, that’s the full title. This unlikely combination draws on the rhythm-action gameplay of Necrodancer and the art, characters, and overworld structure of the Zelda series (especially Link to the Past) to create a merger that, while never a perfect fit, surprisingly works!

In this episode we’re also announcing The Short Game’s new Patreon. We have big plans for the show going forward and we need your help to achieve them. Patrons will also get access to our Short Game Discord, where we discuss short games, plan episodes, and have the book-club-style discussions that precede every episode of the show. We hope you’ll support us, and we look forward to building a community!

Cadence of Hyrule is exclusive to the Switch, and costs $25. Expect it to take around 8 hours to complete.


You can follow our show on Twitter at @_shortgame

You can support the show by contributing on Patreon. Supporters at any level get access to our Discord, where we discuss games, plan episodes, and talk about what we are playing in real time. You can also support us by writing a review on Apple Podcasts!

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With special guest Gary Butterfield – @garybuh

Gary has been kind enough to join us for several episodes over the years:

We covered Crypt of the Necrodancer in 2014, before the game left early access. Since we will be covering it’s Zelda-infused sequel Cadence of Hyrule next week, and the original episode has dropped off of the feed, we’ve refreshed and re-released this classic episode.

This episode begins with an early version of what is now our “what’s making us Happy this week” segment that is now a bit out of date, since we were discussing the upcoming release of D&D 5th edition among other things. We think it’s still fun, but if you want to skip straight to the game discussion you can use the (new!) chapter markers, or jump to 20 minutes in.

Friend of the show Justin put together a playlist of the best music from the Crypt of the Necrodancer soundtrack. You can find it here.


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