This week on The Short Game, we discuss indie gaming touchstone Cave Story.

Cave Story illustration squareIf you’ve played games on a computer in the last decade, odds are you’ve played or at least heard of Cave Story. If not, there’s never been a better time to try it as it’s now available in multiple versions on multiple platforms. Cave Story harkens back to the great “Metroidvania” games of the 16-bit era, drawing its influence from Castlevania, Metroid, Legend of Zelda, and many other classics, but adds a more modern feel and great, colorful characters and story. Originally a freeware game for Windows, the game has been ported and re-made on multiple platforms including the Nintendo Wii and 3DS.

We also discuss:

Cave Story is available on the following platforms:

Stanley_parable_cover

In our exciting second episode, we discuss The Stanley Parable, one of the strangest and funniest games of 2013. But it also makes you think, ya know? Here’s the description from developers Galactic Cafe:

The Stanley Parable is a first person exploration game. You will play as Stanley, and you will not play as Stanley. You will follow a story, you will not follow a story. You will have a choice, you will have no choice. The game will end, the game will never end. Contradiction follows contradiction, the rules of how games should work are broken, then broken again. This world was not made for you to understand.

But as you explore, slowly, meaning begins to arise, the paradoxes might start to make sense, perhaps you are powerful after all. The game is not here to fight you; it is inviting you to dance.

Based on the award-winning 2011 Source mod of the same name, The Stanley Parable returns with new content, new ideas, a fresh coat of visual paint, and the stunning voicework of Kevan Brighting.

Other topics for this episode include:

In this, our first episode, we were still resolving some microphone and sound issues. Sound quality in future episodes is vastly improved.

Welcome to our first exciting episode!

Christmas Duck

In this episode, we discuss the unexpected indie hit of 2013 Gone Home, a “story exploration game” from new developer The Fullbright Company.

 

Pre-show topics from this week’s show include:

Raygan is way too excited to talk about Gone Home. We discuss:

  • The structure of the game and games it reminds us of
  • The game’s personal and un-game-like story (Don’t worry, we’ll warn you before spoiling anything!)
  • The history of the game and its development team

Links for this episode

We have a release date!

Tuesday, April 15th

This pre-launch welcome episode is just mainly a way to allow you the listeners to subscribe to the show in advance, and so that we can make sure that our feed is working. Subscribe to us in your favorite podcast app!

We are waiting for our show to be listed in iTunes, but you can already subscribe to the show in your favorite podcast app (feed link). I like InstacastDowncast is pretty good too, and I hear Pocket Casts is good on Android. The (free!) Apple Podcasts app is pretty solid too.

We’re a new show without an established audience, so if you like the show we’d love it if you’d share our show with your friends, wherever you usually share stuff. We’ve got a Facebook page, and we enthusiastically accept and respond to feedback on Twitter.

Shane, Nate, and I are really excited to share this with you. Our inaugural episode is on the break out indie hit of 2013, Gone Home, a game that in two short hours became my favorite game of 2013. I can’t wait to tell you about it.

-Raygan (@raygank)