IFComp, the annual interactive fiction competition, has come to a close and we’re discussing the results. How did your favorites do?

We covered many of the games in this year’s competition in our two earlier episodes:

IFComp 2016 Results

Main Voting

5th Place: 16 Ways to Kill a Vampire at McDonalds by Abigail Corfman
4th Place: Stone Harbor by Liza Daly
3rd Place: Cactus Blue Motel by Astrid Dalmady
2nd Place: Color the Truth by mathbrush
1st Place: Detectiveland by Robin Johnson

Miss Congeniality

3rd Place: Detectiveland by Robin Johnson
2nd Place: Fair by Hanon Ondricek
1st Place: Inside the Facility by Arthur DiBianca

Golden Banana of Discord

A Time of Tungsten by Devin Raposo

Links of note:
Spider and Web by Andrew Plotkin
Golden Banana of Discord trophy


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This week your intrepid hosts fly through the galaxy rescuing space-bunnies in Lovers in a Dangerous Spacetime. Does this couch co-op set our hearts aflutter? Or are we hardened to the charms of neon and techno?

Oh, we’re definitely aflutter. πŸ’›πŸ’œπŸ’šπŸ’™πŸ’–β€οΈ

Lovers in a Dangerous Spacetime was developed by Asteroid Base, and is available on consoles (PS4, Xbox One) and Steam/DRM-free (PC, Mac, and Linux). It typically retails for around $15 (though you may already have a copy from Humble Bundle 17.)

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Shane bought a PSVR and The Short Game leaves boring old reality behind. We give our impressions of the hardware, and discuss which of the launch games might be interesting to Short Game listeners.

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VR Games discussed:


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We continue our coverage of 2016’s IFComp, the Interactive Fiction Competition. This continues on from The Short Game episode 102, so if you’re just joining you may prefer starting there. This week we’ve picked and played 9 more games, and some of them are really neat!

Games played this week:


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Hyper Light Drifter is a tough-as-nails indie action-RPG game that came out earlier this year. After initially bouncing off the game, we gave it a second look and found a lot to like past its punishing skill barrier and intentional obscurity. Stay tuned past the spoiler break for tips on boss order, and for Shane’s impressions of the new PlayStation VR.

Apologies for the delay getting you this episode. We’ll be back very soon with more coverage of IFComp 2016!

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Now in its 22nd year, IFComp (The Interactive Fiction Competition) is
an annual celebration of new text-based games. We covered last year’s competition in a pair of episodes last October, and this year we’re back with our first impression of this year’s entries.

This is IFComp’s biggest year yet, with 58 games competing. All of them are available to play for free on the IFComp website. This episode was recorded on only 2 days after the start of the competition. We share our thoughts on the games we have tried so far, and note some exciting looking games we’ll be trying before the competition concludes in November.

Last year’s episodes:
The Short Game 61: IFComp 2015
The Short Game 63: More IFComp 2015

Rules for the competition

Played and Discussed:

Detectiveland by Robin Johnson
The Queen’s Menagerie by Chandler Groover
Mirror and Queen by Chandler Groover
Blue Cactus Motel by Astrid Dalmady
The Game of Worlds TOURNAMENT! by Ade
Pogoman Go! by Jack Welch and Ben Collins-Sussman
16 Ways to Kill a Vampire at McDonalds by Abigail Corfman
Fair by Hanon Andresek

Mentioned:

Stuff and Nonsense by Felicity Banks
Black Rock City by Jim Munroe
Evermore by Adam Whybray and Edgar Allan Poe
The Shoe Dept. by Aquanet
Color the Truth by Mathbrush


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Waking Mars is the second game from Tiger Style, developers of Spider: The Secret of Bryce Manor and Spider: Rite of the Shrouded Moon. On the surface this 2012 follow-up to Spider appears to be a more mainstream, unsurprising game than Tiger Style’s first outing, but as it unfurls its tendrils Waking Mars reveals a complex and involving “action gardening” experience that captivated us.

Waking Mars is available on iOS and Android for $5, and on PC, Mac, and Linux for $10. Expect it to take between 5 and 8 hours to complete.

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We apply Big Data (okay, an Excel spreadsheet) to all 434 games played or mentioned in our 100 episode run, in an effort to answer the cocktail party question “Oh you have a video game podcast? What should I play?”

We’ve painstakingly catalogued all 434 games mentioned on the show (thanks Laura!) and broken them down into several categories, and ranked them not necessarily on what’s best, but based on what we’d recommend to a friend. We also re-explore what The Short Game is all about, and why we’re still at it after 100 episodes.

Rather than list every game mentioned in this episode in the show notes, here’s a link to our Google Docs outline for the episode which lists everything we mentioned and then some. If you’re interested, here’s our spreadsheet listing every game we’ve mentioned on the show and which episodes they were mentioned on.

This episode includes chapter markers in Overcast and other podcast apps that support chapterized MP3s.

On a personal note, thanks for listening. This show has been a huge force for good in my life and a big part of that has been the incredible interactions I’ve had with listeners. –Raygan


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We’re rubbing the Giddyap button this week with hybrid solitaire and horse racing game Pocket Card Jockey, the surprise 3DS release from PokΓ©mon developers Game Freak.

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This week we’re swiping right on Reigns, a kingdom management interactive fiction game with a Tinder inspired interface. This clever twist on the Choose Your Own Adventure style has turned out to be a surprise hit on iOS, Android, and Steam.

Reigns is just $2.99 across all platforms. Expect it to take around four hours to complete.


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