raygan

Your ex-girlfriend, queen of the vampires, has holed up in an El Paso motel to perform a ritual that will bring about the end of the world. As John Savage, veteran monster hunter and bullet-time gun-diver, you’ll need to fight through all 50 floors of the surreal extrandimensional motel to stop her. Soon to be a major motion picture!™

Slumps. Ruts. Dulldrums. Whatever you want to call them, most of us have likely experienced times when you couldn’t play or enjoy games in the way you might want for one reason or another. In this topic episode we talk about the various reasons we’ve ended up in gaming slumps, and what we did to get out of them.

It’s the ultimate video game power fantasy: the power to clean up after ourselves. Terra Nil is a unique “city builder” in the lineage of Sim City, but with tasks you with revitalizing a wilderness on a ruined Earth, and ultimately with destroying what you’ve built, erasing all evidence of your presence and leaving the Earth to heal.

It’s a strange union of theme and mechanics. It’s also the first “city builder” we’ve covered on the show. Not a genre known for short games, or even games with endings!

After an incredibly troubled development, we finally have the latest game from the team that brought you Gone Home and Tacoma… Sort of. Open Roads, from publisher Annapurna and the developers known here as The Open Roads Team, is a narrative “walking simulator” with some unusual twists, like 2D animated dialogue in a 3D world, and a story that plays out across multiple locations and the car rides in between. Tess is a teenager in 2003, packing up the remains of her life with her mom after her father’s sudden departure and her grandmother’s death. While cleaning up aunt Helen’s house, Tess discovers a family mystery that propels her and her mother on a road trip to discover who they really are, and who they are to each other.

We enjoyed this game a lot, but also spent a good amount of this episode discussing the strange and upsetting circumstances of its development, and where the “walking sim” genre stands today, over 10 years after it rose to prominence with Gone Home.

I can’t believe it’s been almost two years since we last talked about the Playdate, the cute little console with a crank. We start with an update on if/how we’re still playing out Playdates, and then talk about some of the games that have been turning our cranks lately.

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