It’s been 18 months since the release of the PSVR and against all odds there are still great short games coming out! Shane brings us his impressions of the second wave of PSVR games, starting with Moss, a VR game about guiding a sword-wielding mouse through a dangerous storybook world.

Games mentioned in this episode:


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We’re joined by special guest Patrick Kelpek of Waypoint to discuss his recent article Most Video Games Are Too Long, in which he compares the experience of playing God of War with Minit. We discuss about value of editing and restraint in video game design, and the economic and business factors that drive game length. We also get his suggestions for great short games to play. Thanks to Patrick for coming on the show.

  • You can find Patrick on Twitter at @patrickklepek
  • Visit Waypoint on the web at waypoint.vice.com
  • Check out the excellent Waypoint Radio podcast on iTunes or wherever you get your podcasts.

Gorogoa Designer’s GDC Talk


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In Minit, you are cursed to die (and be reborn) every 60 seconds. This makes solving puzzles and Zelda-like action challenges a bit more interesting. The game was developed by a four person team consisting of Jan Willem Nijman (co-founder of Vlambeer), Kitty Calis (who most recently worked on Horizon Zero Dawn), Jukio Kallio (composer), and Dominik Johann (art director of Crows Crows Crows) and published by Devolver Digital.

We loved this breezy action-adventure-puzzle game for its clever minimalism, exciting pace, and manageable length. Expect the game to take about 3 hours to complete, with room for re-plays and a new game plus mode. Minit is available for $9.99 on PS4, Xbox One, and PC/Mac/Linux. See the official site for links to purchase.

[00:42:50] The all new “What’s making you happy this week?” segment (name pending!):

[00:52:52] Spoiler Break

After the spoiler break we discuss specific puzzles, places we got stuck, and the ending of the game.


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Into the Breach is the second game by FTL developer Subset Games. FTL was the focus of the fifth episode of this podcast, way back in May of 2014,and has been a major obsession for all of us (but especially Nate) ever since. This time, Subset has taken on the tactical strategy genre, but their take is one of the most streamlined and cleverly designed games in the history of the genre.

We are joined this week by guest host Sandy Bledsoe, managing partner of Houston gaming tavern Coral Sword, who has spent the time since the game’s release streaming Into the Breach on Coral Sword’s Twitch channel. We discuss the game’s unique mechanics, and try to avoid constant comparisons to FTL. Stick around after the spoiler break at [01:03:17] for in depth strategy talk.

Into the Breach is available for Windows via Steam, Humble, and GOG for $14.99. As a (somewhat) roguelike-inspired game, each battle is short and each run takes around 30-45 minutes, but the game is meant to be re-played for advancement and progression. For Mac users, the DRM free versions of the game (via Humble or GOG) run just fine via WINE. Use tools like WineBottler to install.

Links for this episode:


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This episode we’re checking in on the sequels to three landmark iOS games we’ve covered the past: Alto’s Odyssey (followup to Alto’s Adventure), Framed 2, and Monument Valley 2. Laura and Raygan discuss the games and what makes a compelling sequel. Also, Laura is leaving leaving on a five week honeymoon to Europe. Congratulations, Laura, and have a great trip!

Check out all three games on the iOS App Store:

Here are our episodes on the original games discussed:

Other games mentioned:


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The first game from Mountains, a new “craft games” studio headed by Ken Wong (lead designer of Monument Valley), Florence is best described as an interactive graphic novel set to music. It’s a beautifully illustrated and scored story about a young woman’s first first love. The soundtrack by Kevin Penkin (soundtrack composer of Made in Abyss) is especially good, and the entire package is extrordinarily polished.

This is a story driven experience, so our spoiler break is a bit early at [00:20:29].

Florence is available on iOS and (soon) Android, and costs $2.99. Expect it to take about an hour to play.

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Celeste is the second game from Towerfall developer MattMakesGames, which this time is Matt Thorson (Towerfall), collaborator Noel Berry (Skytorn), and friends.

Nominally a game about climbing a mountain, Celeste is a difficult story-driven platformer that surprised us by becoming one of the best games of 2018 so far.

Celeste is a fairly short game but play times will vary, with main story completion taking between 8-12 hours. A significant amount of optional, post-game, and bonus content is included. The game is available on Steam and Itch.io (Windows, Mac, and Linux) and on PS4, Xbox One, and Nintendo Switch. It costs $19.99 on all platforms. See the game’s homepage for links to purchase.

Spoiler break at [01:02:49].


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Dream Daddy: A Dad Dating Simulator’s title says it all—you play a hot dad that gets to date other hot dads. 😍 As soon as it was released in July 2017, Dream Daddy stormed to the top of the Steam charts and left social media swooning in its wake. But after the launch afterglow has faded, are we still charmed? (Yes.)

After the spoiler break at [00:36:30], we discuss all-important third dates and other major/minor dad-dating decisions.

Dream Daddy is available for $14.99 on Steam. You’ll spend about 4–5 hours wooing the residents of Maple Bay, depending on how long you audibly groan (or rejoice) at puns.

Our Dadsonas:

Gomez Addams

Jacques Swift

Carl Bonesworth


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Doki Doki Literature Club has been suggested by more Short Game listeners than any game since Undertale. On the surface it’s a moe anime themed visual novel dating sim, but just under the surface is something much darker. As the game’s cryptic Steam description says, this game is not suitable for children or those who are easily disturbed.

Hard spoiler break at [00:17:31]. Trust us on this one.

Doki Doki Literature Club is available for free on Steam and itch.io, with a $10 “Fan Pack” available that includes a soundtrack, desktops, and an concept art booklet. Expect the game to take about four to five hours to complete.


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Here’s a fascinating and beautiful little puzzle game that’s almost impossible to describe with words alone, but we’re going to give it our best shot. Gorogoa is a game many years in the making. It’s been winning awards and gaining buzz since at least 2012, but it’s finally out in its final form on iOS ($4.99), Steam, and Nintendo Switch ($14.99).

We discuss the game’s puzzles and art style, as well as attempt to decode its cryptic but thoughtful story. Spoiler break at 00:32:52.


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