Welcome to our first exciting episode!
In this episode, we discuss the unexpected indie hit of 2013 Gone Home, a “story exploration game” from new developer The Fullbright Company.
Pre-show topics from this week’s show include:
- The inspiration for the show! Games are too long. I’m tired. Get off my lawn!
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Nate is really excited about FTL: Advanced Edition, a free DLC for the awesome indie roguelike-in-space, available now for PC and iPad ($9.99, App Store link)
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Shane introduces us to Eliss Infinity – New game for iPhone and iPad ($2.99, App Store link)
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…which Raygan compares to Osmos but it’s… you know… different
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Titanfall. None of us have played it.
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Raygan can’t wait till “some time in 2015” to play Firewatch.
Raygan is way too excited to talk about Gone Home. We discuss:
- The structure of the game and games it reminds us of
- The game’s personal and un-game-like story (Don’t worry, we’ll warn you before spoiling anything!)
- The history of the game and its development team
Links for this episode
- Full play through video | YouTube
- Gone Home on HowLongToBeat.com ~ 2 hours
- From BioShock Infinite to Gone Home: the story of The Fullbright Company | Edge Online
- Gamasutra – The story behind Gone Home, and what makes a ‘great game’
- Play the original Gone Home prototype made with Amnesia’s horror-game engine | GamesBeat